About This Game An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?http://store.steampowered.com/app/312330Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.Engaging and original story with varied missions A single player game Polished, dynamic and fluid unit control Beautiful graphics; realistic environments Amazing immersive music Steam WorkshopShare the maps you create in the editor with the Community. 7aa9394dea Title: Meridian: New WorldGenre: Indie, StrategyDeveloper:Elder GamesPublisher:Merge Games, Headup GamesRelease Date: 4 Apr, 2014 Meridian: New World Key gra meridian new world. meridian new world lösung. meridian new world guide. kody do meridian new world. meridian new world review. meridian new world metacritic. r.g. mechanics meridian - new world. meridian new world traduzione ita. meridian new world soundtrack. meridian new world android скачать. meridian new world game. meridian new world cheat table. meridian new world soundtrack. meridian new world trainer 1.05. meridian new world cheat engine. meridian new world game. meridian new world walkthrough. meridian new world gameplay german. meridian new world multiplayer. meridian-new-world-pc-em-pt-br-completo. meridian new world requisitos. meridian new world system requirements. meridian new world pc gameplay. meridian the new world. meridian new world download. meridian new world guide. meridian new world cheat engine table. meridian new world gameplay pc. meridian new world trainer. meridian new world трейнер This game is not finished and yet a sequel has been released... Very sad indeed.. This is probably the worst game I have in library.If you want to, in any way shape or form, have a conventional RTS experience, this game isn't for you.If you want to have an unconventional, but fun RTS experience, this game isn't for you.If you think that devs should make sensible design decisions, this game isn't for you.I'm not going to drag you through the mechanics of this game, but I'll hightlight what is definitly wrong with this and probably won't be fixed unless they completely rebuild the game:1. Grouping.Your units are placed in a grid and occupy square spaces of the same size for all units. This doesn't have to be a bad thing necessarily, however, if you cannot pass through your own units and paths sometimes only give you two possible squares to move through, it becomes a real pain to maneuver.2. Movement.The movement in this game is abyssmal. Aside from having extreme difficulties to effectively select units, you will also encounter problems with the pathfinding of each unit. Because your own units are impassable, you may find paths in which all movement comes to a halt. If you select an area to move to, the units will get predetermined places to stand on. However, if the units in the front will have the closest squares in that area and the path is narrow enough so that they block the movement for your other units, the other units will just quit moving altogether, which results in a split of all units and not even close to the positioning the game previews. That units will never attack while moving also results in some \u2665\u2665\u2665\u2665\u2665\u2665 combat encounters.3. Level designFrom what I've played, there have been multiple missions in the campaign that will result in extremely unfavorable matchups against the AI. This wouldn't be too bad if the base mechanics were reasonably well designed. However, with the current implementation of them, some missions get either near impossible even on easy difficulties or result in very long spans of micro-ing every single unit into the correct position.Verdict:I can't conceive of a single reason anyone would want to play this game. Don't buy this, not even on sale.. Meridian: New World is made by one developed, one! and after play the game for some time, the level of quality the game has to offer for the price it's asking is just amazing, the look and feel of the game, and the sound track is just great, it even has a high quality single player campaign with full of voiced characters. I'm not that into and not that good at RTS games, but a know a good one when i play one.More info at: http:\/\/www.ksalue.com\/main\/2014\/04\/game-shock-meridian-new-world\/http:\/\/www.youtube.com\/watch?v=5bfE3pqdnzE. After playing it for three days, doing some skirmishes and getting to the last current mission (Mission 5 at the time of the review), I have to say I am very impressed. This game is really simple, but in a good way. Almost no learning curve to the basics of this game. It reminds me of Command and Conquer and the first Starcraft put together.Pros:*Even with only about 8 (I count the fighter and heavy fighter as one) units total, it's diverse. -3 Units (infantry and bomber) only have 1 available weapon. -1 Unit has 4 (Fighter\/Heavy Fighter) weapon choices -4 Units have 5 (Light\/Heavy Vehicles) Choices -(I count tier 1 and 2 weapons as one because the upgrade replaces the tier 1)*For an RTS it has a pretty good story to it. -In between missions you can walk around your ship and converse with the crew, run training simulations, and read about various parts of the game.*Optamization -As stated in another review, there are virtually no loading times. My rig is a 4 year old gaming laptop and missions and skirmishes load up in less than 5 seconds.*Fun campaign*Good graphics-The graphics are really good for how smooth it is, even the cutscenes are really good looking.Cons:*No way to zoom in or pan the camera. -Normally I play supreme commander, so I don't really care about panning the camera, but being unable to zoom in and out can be a minor inconvinience at times.*Short campaign -As fun as it is, it was over too soon, BUT!!! it is only on mission 5 so far. The dev is still adding missions in as the game progresses*Only one faction -I'm not even able to really speculate on whether I feel there would be another faction or not. It's too soon to tell but I don't see why there wouldn't be plans for one.*A little buggy -I had a start up error, but the crash report was very detailed and provided multiple troubleshooting ideas to solve the problem and they worked. This is an early access game, so bugs are to be expected.*Pathfinding -The AI pathfinding cand be really bad at times. I.E. I send a scout to one corner of the map and it cuts through and enemy base on the opposite side of the destination. Still good for the games current stage.Neutral Points:(These are neither good or bad, just some features that some people might like and others may not)*Snipers can outrange defense turrets*Defense turrets function like the NOD Turrets in C&C 3: Tiberium Wars (There is a central hub that is linked to turrets)*A rank up tree (level up, get perks)*Halowars Deathmatch style unit cap. You increase your unit cap by building structures.All in all I do recommend this game. More so if it is on sale.. My goodness, this is an awful game.I see what they are trying to do, I really do. Meridian: New World is trying to be a throwback to the good old days of Westwood and Command and Conquer, and has many good ideas along the way, but it fails on too many levels to be anything but a waste of money. Poor controls, optimization, visuals, voice acting, and a general feeling of shabbiness ruin what may have, at one time, had the potential for an interesting experience.There is the germ of good ideas here; you can customize the loadouts of individual units upon construction, which is always neat, and the story is attempting to be that rarest of beasts, a character-driven RTS. You, the player, have a branching tech tree that allows you to perfom actions like healing individual units, disable enemy vehicles, that sort of thing. The problem is, like so many games of a more indie persuasion, the good ideas fail to live up to their potential. The customizable loadouts are a good idea, but it's done when you start building your units, meaning that by the time it's done, you may have wanted something different...but too bad! You'll need to build a new one. Compare Dawn of War, which had a fantastic loadout system. The story is uninteresting, poorly translated into english, and with pretty awful voice acting. Normally I wouldn't mind this, but they are clearly trying to use branching, bioware style conversation trees and characterization to drive the plot. Bad voice acting undermines this goal. The controls are slow and stiff, with painfully snail-like camera panning, and the ugly, impractical UI doesn't help. In a good RTS, your units feel alive, and responsive, and you are able to control them with precision and skill. Here, I feel lucky when they are even able to move where I want them to go. And if I wanted to change the controls to fit my needs, I have exactly two options to customize controls; mouse sensitivity and a toggle for "camera panning," a mysterious button with no discenerable effect on gameplay.The players ability tree works well though. Kudos for that, though it was at first a little unclear how the energy bar that powers your abilities works. Unfortunately, there is only one faction (something the original Command and Conquer was able to overcome), and so the tech tree is the only source of variety you're going to get.Moving on, the game is ugly an poorly optimized. It chugged more than games that look far better than this does, and crashes frequently. I know this is part of the early access package, but you have to keep it together if you want players to stick with it until the final release.Finally, on a less easily described note, the game just feels...shabby. Other early access games have been able to have a feeling of beauty and vibrancy from the very beginning, but this game feels broken on a more fundamental level.Taken as a whole, Meridian: New World is, quite, quite awful. It is the product of one man's vision, and where for some games that means a new experience, here it is clearly the work of someone in way over their head, trying to match the work of those who are far more skilled. It would take a truly gargantuan effort to make this game worth playing at its final release date, and I just can't see it happening. Take this game as an example of Steam's famously lax quality control. Or better still, don't take the game, and go play your favorite good RTS instead.. I really, really wanted to like this game. I just can't, though. I guess the reason for a larger team instead of one person is to point out little helpful things like... "Don't you think it's really annoying that units will just charge the whole way accross the screen to fight something?"And... "I understand the medic scouts are fast... but it's just aggravating that they will always run to the front of the battle." In fact, that's most of this game... could have just called it formation commander. Most of it just involves trying to keep healing units from being in the front.As for the campaign... it's tedious. It's extremely simple with hard parts that shouldn't be hard at all. At one level you're left with a tower defence portion. This killed the entire game for me. There's not enough of a story to bother spending the time it would take to beat it. You can't even adjust the difficulty... there simply isn't an adjustment. Anyways... at about level 20(of the TD mini game) I just gave up. Positioning units to protect from air attack... and then they just run off all willy nilly. Hey, and in this part... you can't control them... No hold position function.Seriously... I wanted to love this game... I wanted to so bad. I just can't. It looks pretty, but the mechanics are horrible.
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